Now I know that the main problem is Resolution Scale, because of him in the game occur:Īnd Anisotropic Filtering: 16x / Aspect ratio: 16:9 - it is a safe setting for the game. The image is not stretched to the window size (with default settings).Overall low FPS (low FPS, even in the menu/cutscenes).Write Color Buffers: Enabled, Resolution scaling: 100%,, AV Resolution: 720p: Write Color Buffers: Enabled, Resolution scaling: 100%, Anisotropic Filtering: Auto, Aspect ratio: Auto, AV Resolution: 720p (Character Creation - Overbright/ Broken colors/ Artifacts): Write Color Buffers: Enabled, Resolution scaling: 100%, Anisotropic Filtering: Auto, Aspect ratio: Auto, AV Resolution: 720p (Character Creation - Overbright/ Broken colors): Write Color Buffers: Enabled, Resolution scaling: 100%, Anisotropic Filtering: Auto, Aspect ratio: Auto, AV Resolution: 720p (Gameplay - Overall low FPS/ Image is not stretched to the window size): In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. Hello kd-11! I changed the settings to those that you wrote and that's what happened: InFamous is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3. SSD: Samsung 850 Pro (2.5", SATA III) Įxample (with Write Color Buffers - Resolution issues): RAM: Kingston HyperX Beast (T3) DDR3 32Gb Video: MSI GeForce RTX 2080 Ti DUKE 11G OC Post-processing effects - perhaps any missing. Overbright (without Write Color Buffers).Īnisotropic Filter - it is also possible does not work properly.Artifacts on Characters (with Write Color Buffers).Ghosting (on Characters) (with Write Color Buffers). ![]() Overblooming (with/without Write Color Buffers). ![]() Resolution Scale Treshold - doesn't give effect.
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